
Iron Doctrine: Survival
A downloadable Iron Doctrine
Demo - Full game in development.
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Crush the rebellion or be erased. In this brutal roguelike, survival means loyalty. How long can you follow orders before breaking?
In Iron Doctrine: Survival, you are an elite tank commander serving the Brotherhood in an Orwellian-inspired dystopia. Your mission: crush the rebellion, secure vital resources, and maintain control over a crumbling, war-torn landscape.
Dynamic Combat
Tactical tank battles where positioning and strategy are key.
State-Controlled Warfare
Follow orders or risk being labeled a traitor.
Resource Management
Fuel, ammo, and armor are scarce—scavenge or perish.
Procedural Maps
Each mission is different, with randomized enemy strongholds and supply caches.
Permadeath & Roguelike Elements
Fail the mission, and the Party erases your existence.
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Are you a true soldier of the Party, or will you succumb to the chaos of war
#Dystopian #Warstrategy# Tacticalcombat# Permadeath #Post-apocalyptic #Military #Top-down shooter #Survival
Updated | 21 days ago |
Published | 28 days ago |
Status | Released |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Columna Games |
Genre | Survival, Action |
Tags | Action-Adventure, Procedural Generation, Roguelike, Roguelite, Sci-fi, Singleplayer, Tanks, Top-Down |
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Development log
- More Itch.io Visibility in One Afternoon21 days ago
Comments
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Was a bit hard but a nice game overall, keep up the good work!
Thanks! I am aiming for a challenging game, but I will check the balance or at least make the difficulty incremental.
Hey ! I tried 4-5 runs, and got a couple of crashes. That being said, I like the whole concept of the game, and the vibe but I have some thoughts.
Having to aim the whole tank at the enemies to shoot is pretty hard. They are fast and you dont turn fast enough to aim easily. Having to keep space pressed to load the gun ... I'm no against it but I wish the turret would be independent of the body of the tank and would follow the mouse maybe.
I kept shooting at enemies like buggies and sometimes my shells would fly over them without hitting. Its a bit frustrating.
So far, I'm getting floored by the enemies. I probably missed something. Movement is good, just that aiming thing that throw me off, when they swarm you its pretty hard to manoeuver and shoot.
But I like the concept, and I'm hyped to see more of it.
Thanks a lot for your time :) I will try to change the aiming mechanic and the overshotting part. I remember playing Foxhole and hating when that happened.
Hi, thanks for checking out my demo. I am looking for feedback, so if you enjoyed it or not, let me know.